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Old Feb 06, 2008, 01:17 AM // 01:17   #1
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Default Now what? Where do I go next?

I've done all the quests I can find in the gray area (see map) of post-searing except for 2 that I'm not strong enough for. I've been to Ascalon city, Piken Square, Fort Ranik, Northern Wall and a place in the south-west - I forget the name. I've done all the quests I could find except for 2 where you go to The Breach. I always get beat down by the same stone creatures. I thought I would leave those quests until I was stronger. I wanted to go to a new area so I went south, but I ran into mountains, so I turned west looking for a way around the mountains, but eventually the mountains turn north. How do you get to the area in the south? What about the other areas? Are you supposed to walk there?
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Old Feb 06, 2008, 01:19 AM // 01:19   #2
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Do the great northern wall mission -> do fort ranik mission etc

http://gw.gamewikis.org/wiki/Mission...8Prophecies%29

Here if you need more help.
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Old Feb 06, 2008, 01:19 AM // 01:19   #3
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Have you actually done the missions (Great Northern Wall and Fort Ranik)? If you haven't, you need to do those. Once you beat Fort Ranik, you'll zone to Frontier Gate and you'll get more quests and another primary quest there.

General rule when lost in Prophecies: look for primary quests or missions to do.

Dang, beaten by knives
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Old Feb 06, 2008, 01:45 AM // 01:45   #4
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Quote:
Originally Posted by RPGmaniac
Have you actually done the missions (Great Northern Wall and Fort Ranik)? If you haven't, you need to do those. Once you beat Fort Ranik, you'll zone to Frontier Gate and you'll get more quests and another primary quest there.

General rule when lost in Prophecies: look for primary quests or missions to do.

Dang, beaten by knives
Well, I've been to every area and looked for quests including Fort Ranik and Northern Wall, but I guess I missed a couple of things. Thanks.
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Old Feb 06, 2008, 03:27 AM // 03:27   #5
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Look for outposts on your map that have shield-shaped icons instead of round icons. Those are mission outposts. You go to those, hit the Enter Mission button under your party formation screen. When you've completed the primary objective, it takes you to either the next mission or the next primary quest.
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Old Feb 07, 2008, 12:05 AM // 00:05   #6
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Quote:
Originally Posted by LicensedLuny
Look for outposts on your map that have shield-shaped icons instead of round icons. Those are mission outposts. You go to those, hit the Enter Mission button under your party formation screen. When you've completed the primary objective, it takes you to either the next mission or the next primary quest.
Thanks. .
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Old Feb 07, 2008, 12:49 AM // 00:49   #7
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Just make sure you do them in the correct order as its your first play through. Great northern wall is the first mission and is accessed via a portal in ascalon city.
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Old Feb 07, 2008, 01:59 AM // 01:59   #8
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Originally Posted by isamu kurosawa
Just make sure you do them in the correct order as its your first play through. Great northern wall is the first mission and is accessed via a portal in ascalon city.
What difference does the order make? I did the northern wall quest first and then got sent to Fort Ranik. After the Fort Ranik mission and being sent somewhere else, can I come back to this area after moving up a couple of levels? There's 2 quests that I can't do: too hard. Do I have to do them now or can I come back later? If I have to do them now, I need a better weapon and maybe better armor if there is any. My armor is the Charr armor: armor lvl 50. I have a 6 - 16 damage axe that I just used for the Northern wall mission. I also have a 10 - 14 damage sword. I've been alternating them. I don't like hammers because I want a shield in my left hand. Is there a better sword or axe around? If I get a better weapon, I could try the 2 quests in The Breach again.

Also, should I have strength and my melee skill at about the same level? They're both important so shouldn't I keep them roughly equal? That's what I've been doing.
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Old Feb 07, 2008, 02:06 AM // 02:06   #9
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if you do them out of order the story will get confusing

and no. max out your weapon attrib first. strength is a useless attribute, not important
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Old Feb 07, 2008, 02:16 AM // 02:16   #10
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Originally Posted by Coloneh
if you do them out of order the story will get confusing

and no. max out your weapon attrib first. strength is a useless attribute, not important
OK, what about better equipment?
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Old Feb 07, 2008, 02:40 AM // 02:40   #11
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Let's see ...

In Chapter 1, yeah, you can do most any mission in order and skip them if you want. We're recommending you do them in order here because you were originally asking what to do next. Finishing a mission puts you in the outpost where your next mission or primary quest is. So, if you've lost your way, you can find it again by doing the most recent mission and seeing where it leaves you. Realize that "missions in order" refer to the storyline; they don't line up on the map. Especially in the Ascalon area, the missions jump you all over the map.

Ok next, armor and weapons. The max damage any sword will have is 15-22. The max damage any axe will have is 6-28. As a warrior, the max base armor you get is 80. All of this comes later in the game. Don't worry about it yet, you'll get there in time. The game is pretty good about giving you access (via monster drops and armor crafters) to gear sufficient for the area.

If you're alternating between a sword and an axe, are you doing it at the same time? As in, you have points in both axe and sword mastery, using both axe and sword attacks on your skill bar? If so, that's usually not a good idea. Most warrior builds stick to just one type of weapon. If using swords, no points are spent in axe mastery and no axe attack skills are carried.

As for strength, I personally think it's one of the most awesome aspects of warriors. So please don't let someone telling you it's useless dissuade you. When I'm playing as a low-level warrior, I usually try to get my sword/axe/hammer mastery up enough to meet my weapon's requirement. I spend the rest of the points in strength and tactics. The points you spend where varies a lot by what sort of skills you're using and what your main role in the team will be.

Can you come back and do quests later, after you're tougher? Yes, you can. The only part of GW that ever really shuts you out of finishing quests is the preSearing part. If you go through the Searing, you can't ever get that character back to preSearing nor can you ever finish pre quests. That won't happen to you anymore now that you're in postSearing.

You can even abandon quests and take them again later. Say a NPC named Snuggle Bunny gave you a quest called Save the Rabbits. In the process of saving the rabbits, all sorts of terribly big, nasty monsters spawn outside. Said big, nasty monsters being there in the map make it really hard for you to progress past this map. While in a town, you can select the Save the Rabbits quest in your quest log and hit the Abandon button. Then you can proceed to explore outside without that quest's monsters in your way. Later, when your character is bigger and stronger, you can come back to Snuggle Bunny and take the quest again. Then you can go outside and beat the crap out of the terribly big, nasty monsters.

Which are the quests you're having trouble with, out of curiosity? Realize also that while your character may be stronger later on, the henchmen available in outposts won't be. So if there's a quest giving you a lot of trouble and you want to save it for later, it's sometimes better to use heroes (if you have NF or GWEN) or even other real players.

Another couple tips, especially if you're mostly using henchmen, always try to bring a res signet or skill and some sort of self heal with you. It's good practice in GW to always try to bring one of each. Warrior's get the Healing Signet skill, which should be just fine. The next tip is to give the henchmen time to recover between fights where possible. As a warrior, you have a max of 20 energy. Your henchmen monks and elems have a lot more. They don't manage their energy very well, so they often run out during fights. After dealing with a group, give the henchies a few seconds to recover before charging the next group. (I realize the temptation of full adrenalin charges is very strong, I've played warrior. But if you're finding your team having an increasingly hard time killing each next group then you may be going too fast.)
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Old Feb 07, 2008, 04:15 AM // 04:15   #12
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Quote:
Originally Posted by LicensedLuny
Let's see ...

In Chapter 1, yeah, you can do most any mission in order and skip them if you want. We're recommending you do them in order here because you were originally asking what to do next. Finishing a mission puts you in the outpost where your next mission or primary quest is. So, if you've lost your way, you can find it again by doing the most recent mission and seeing where it leaves you. Realize that "missions in order" refer to the storyline; they don't line up on the map. Especially in the Ascalon area, the missions jump you all over the map.

Ok next, armor and weapons. The max damage any sword will have is 15-22. The max damage any axe will have is 6-28. As a warrior, the max base armor you get is 80. All of this comes later in the game. Don't worry about it yet, you'll get there in time. The game is pretty good about giving you access (via monster drops and armor crafters) to gear sufficient for the area.

If you're alternating between a sword and an axe, are you doing it at the same time? As in, you have points in both axe and sword mastery, using both axe and sword attacks on your skill bar? If so, that's usually not a good idea. Most warrior builds stick to just one type of weapon. If using swords, no points are spent in axe mastery and no axe attack skills are carried.

As for strength, I personally think it's one of the most awesome aspects of warriors. So please don't let someone telling you it's useless dissuade you. When I'm playing as a low-level warrior, I usually try to get my sword/axe/hammer mastery up enough to meet my weapon's requirement. I spend the rest of the points in strength and tactics. The points you spend where varies a lot by what sort of skills you're using and what your main role in the team will be.

Can you come back and do quests later, after you're tougher? Yes, you can. The only part of GW that ever really shuts you out of finishing quests is the preSearing part. If you go through the Searing, you can't ever get that character back to preSearing nor can you ever finish pre quests. That won't happen to you anymore now that you're in postSearing.

You can even abandon quests and take them again later. Say a NPC named Snuggle Bunny gave you a quest called Save the Rabbits. In the process of saving the rabbits, all sorts of terribly big, nasty monsters spawn outside. Said big, nasty monsters being there in the map make it really hard for you to progress past this map. While in a town, you can select the Save the Rabbits quest in your quest log and hit the Abandon button. Then you can proceed to explore outside without that quest's monsters in your way. Later, when your character is bigger and stronger, you can come back to Snuggle Bunny and take the quest again. Then you can go outside and beat the crap out of the terribly big, nasty monsters.

Which are the quests you're having trouble with, out of curiosity? Realize also that while your character may be stronger later on, the henchmen available in outposts won't be. So if there's a quest giving you a lot of trouble and you want to save it for later, it's sometimes better to use heroes (if you have NF or GWEN) or even other real players.

Another couple tips, especially if you're mostly using henchmen, always try to bring a res signet or skill and some sort of self heal with you. It's good practice in GW to always try to bring one of each. Warrior's get the Healing Signet skill, which should be just fine. The next tip is to give the henchmen time to recover between fights where possible. As a warrior, you have a max of 20 energy. Your henchmen monks and elems have a lot more. They don't manage their energy very well, so they often run out during fights. After dealing with a group, give the henchies a few seconds to recover before charging the next group. (I realize the temptation of full adrenalin charges is very strong, I've played warrior. But if you're finding your team having an increasingly hard time killing each next group then you may be going too fast.)
When I said ???missions in order???, I was referring to the storyline, but there don't seem to be very many missions involved in the storyline. ???The Northern Wall??? and ???Fort Ranik??? are 2. Everything else I've done, in the gray area on the map, I could have done in any order.

When I said I was alternating between my axe and sword, I didn't mean switching back and forth during a mission. Right now I'm using my axe, so Swordsmanship is 0. Next time I go to an outpost, I might decide to switch to my sword so I set axe to 0 and increase sword. If one weapon was significantly better, then I would only use that weapon, but they're very close.

So if I'm in the green area at the top right of the map, I could click on the gray area and then select an outpost?

Where is Snuggle Bunny? Ha ha. I want to get that quest.

The quests I'm having trouble with are 2 quests in The Breach. One is to find a charr called Garfazz Bloodfang and the other is to find the Duke's daughter. The quests seem to be in almost the same area. I always get killed by the big stone creatures. Don't provide any spoiler info please. I have advanced 1 level since I last tried it. I will adjust my attributes and try again.
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Old Feb 07, 2008, 06:33 AM // 06:33   #13
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Oh, please don't misunderstand! I wasn't trying to patronize you. It's just that not everyone realizes that stuff, and I didn't want to add to the confusion. Sounds like you're fine with the weapon usage, good good.

I'm not sure what you mean about the green area and gray area on the map. But yeah, once you've been to an outpost anywhere on the M map, you can come back to any other outpost you've been before. The only thing I can think of that you'll get locked out of will be the arena. It's for PvP with other low-level characters. It won't let you fight in there when you're past a certain level. Arena fights have nothing to do with the PvE quests though.

I don't know where Snuggle Bunny is. If you find him, please do let us know!!!

No spoilers. Hang onto those two quests. They shouldn't be blocking any important paths for you right now. I suggest you try to follow the primary storyline for a while.

Ok, so you've finished the Great No. Wall and Ft. Ranik missions? If not, then don't read further. Do those missions. You can read the rest of this afterwards.


If you have finished Ft. Ranik, you should have a town on your map called Frontier Gate. Go there, check for quests. Check your quest log, too. Follow anything listed at the top as a primary quest. At the end of this post in the last paragraph, I've listed the name of the quest you get next and where to get it. Don't read the last paragraph if you don't want that much of a spoiler.

It's certainly not required if you're just following the primary storyline, but you might consider wandering about more of the explorable areas around Ft. Ranik and Frontier Gate. There could be some interesting stuff out there.

One of the things that makes me love Prophecies best above all the newer additions is the feeling that it started with letting map designers run mad, and they later realized the mappers made a world far too big for the story. There are very large chunks of Tyria where no primary quest or mission will ever lead you. There are chunks where no secondary quest will ever lead you either. Just places you find while exploring. Now and then, you'll find a good quest out in such places as a little bonus, but mostly they're just places to explore.

Hint on Primary quest after Ft. Ranik
It sounds to me like the next primary quest you need to follow is one called Ruins of Surmia. You get it in Frontier Gate from an NPC named Warmaster Riga.
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Old Feb 07, 2008, 06:19 PM // 18:19   #14
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Locutus, dont feel bad about Bloodfang and Duke's daughter, most people who do those quests with henches and heros for the first or second or third time get ruined. Those are HARD quests if you are using a hench team and are getting used to aggro and pulling.

Also follow LiscensedLuny's adivce. The next mission you are looking for is not a cooperative mission, but a primary quest which will lead you to the next area, Ruins or Surmia. And try to explore the area around Fort Ranik, there is another town (forgot the name) down there that gives a quest that gives a skill reward and I always liked that giant crater.

Those stone guys that are getting you are the Stone Furys, I remember them well with my warrior (first character). They cast earthquake (i believe) which will blind you, ergo making a melee class pretty useless. So maybe bring a condition removal with you. I forgot your secondary class, but if its monk, bring (dang forgot the monk skill name) mend touch or something to remove the blind and then continue wacking away.
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Old Feb 08, 2008, 01:09 PM // 13:09   #15
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Quote:
Originally Posted by locutus
What difference does the order make? I did the northern wall quest first and then got sent to Fort Ranik. After the Fort Ranik mission and being sent somewhere else, can I come back to this area after moving up a couple of levels? There's 2 quests that I can't do: too hard. Do I have to do them now or can I come back later? If I have to do them now, I need a better weapon and maybe better armor if there is any.
The is a difference with quests and missions that new players tend to miss and refer to them as either.

A quest you get from an npc and complete in an area, if your party dies during a quest you res at a shrine. You can choose which quest you wish the compass to point to in the quest log etc.

A mission has to be entered via the "Enter Mission" button on the party window in a mission outpost (the one with the shield). If your party dies in a mission you fail and have to restart it.

Missions are the main storyline people refer too and quests with exception to primary quests are mearly small side stories. Primary quests are used to link the storyline together by leading you towards your next mission outpost.

Quests can be completed whenever you feel like it but on your first playthrough the missions should be completed in order as to prevent confusion with the storyline. So by following your primary quests and completing the missions you are lead to you will advance along the storyline and will move from ascalon over the shiverpeaks to kryta etc.
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Old Feb 08, 2008, 01:28 PM // 13:28   #16
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Haha, when I first bought the game I got stuck for two weeks in post searing because I didn't find the "enter mission" button.
I backtracked to find the quest I'd obviously missed, but drew a blank. Then I finally realized that in the North Wall part of Ascalon city there was a small "enter mission" button in the party window...

Epic self ownage. Epic.
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